Nuclear Outrun 2 Game

Nuclear Outrun 2 game has not yet been developed, but here are a few ideas of what we'd love to see in a possible sequel. Until this game does spring into existence, why not play one of our Car Games listed below the article.

Nuclear Outrun 2 - Here's to hoping for a second apocalypse (ideas and improvements for a cheeky sequel)

Radiation Sickness

I rather enjoy a little dabble now and then into the distance-based genre, and time after time I feel that something is missing from these games. Well, I used to feel this way until I played Nuclear Outrun, which boldly ticks the distance-based box with a high-quality permanent marker and also manages to throw in equal amounts of shooting and irradiated zombies, just in case the player wasn’t already impressed enough. One thing keeps running through my mind when playing the game: as the missile nears the conclusion of its descent and the instant microwaving of my face at the hand of nuclear fission is imminent, I sometimes wonder why there doesn’t exist a sequel to the game? Judging by the quality of the original, I was convinced that Nuclear Outrun 2 has already done us all a favour and sprung into existence. I was surprised to find that this was not the case, so I guess there’s no harm in pondering the future features and possibilities that Nuclear Outrun 2 could deliver.

Reinventing Gravity

Whether this is a mistake of the physics engine on which the game is based, or whether it is a fault of the movement of the vehicle in relation to its surroundings alone, the behaviour of the car when driving in manual mode was one of the most noticeable flaws of the original. It seemed that opting to drive in manual mode was a brave choice because more often than not, the car seems to end up bring overturned a frustratingly high percentage of the time, usually forcing the player to choose automatic drive instead and thereby reducing the difficulty substantially. Nuclear Outrun 2 would run much more smoothly if this instability issue was solved as it would allow the player to focus more on the outrageously enjoyable gameplay.

Redesigning Ominousness

Though the subtle and eerie ‘soundtrack’ to the original created an incredible sense of the ominous and imminent doom, the graphics of the game could have done with some improvement. The slowly-scrolling skyline of the city in the background that was cloaking in silhouette was probably the best thing about the aesthetics of the original, with the rest being perhaps a little rushed and in need of refinement. Nuclear Outrun 2 needs new characters, new zombie-mutants, and most importantly, a new design for the heads-up display which was at best a clumsy representation of your various stats (ammo, speed, distance travelled etc.).

Restocking the Armaments

So I’ll admit that the original had a lot of guns, which kindly served the simultaneous functions of giving you something to strive for as you progress through the game and also allowing you to take our more and more enemies with guns of increasing deadliness. The original had such gems as the rotating blade boomerang, the squid launcher, and even a remote control that unleashed a dragon. That’s right; a dragon. We will most definitely like to see a return of the latter, though some of the pistols and submachine guns were interchangeable and could do with being beefed up a little. The grenade launcher’s projectiles need to explode on impact and some of the burst fire could be made automatic, though these are relatively minor changes to be made. It would be nice to see the application of upgrades to the vehicle actually result in more dramatic visual changes to it, perhaps allowing us to swap out spikes for blades or objects of increasing deadliness and maybe even allowing us to change the type of vehicle we drive. Though impractical, it would be satisfying to speed out of the blast radius in a Porsche so you can dodge the apocalypse in style.